This is my first custom road for Cities: Skylines. Automated road asset creation utilities for Cities: Skylines. Members. height: mtr. height: mtr. Mod Options- Reduce rail catenary masts: Reduce the number … Trademarks belong to their respective owners. At the bottom of the menu press the button Import Heightmap. I have played cities skylines for several years and tried multiple times to make a new road in the road editor. ... Press the folder icon to open your road (don't exit the game, or asset editor will take long to reload) Repeat this process (steps 1 to 3) for each segment, node, and elevation the road has. But it kind of doesn't work. Feel free to add/ change the props with Network Skins, this road only includes vanilla lights! longitude: ° latitude: ° min. Import the Heightmap. Settings: sea level: Refresh Auto settings Auto settings The inability for the game to distinguish between left and right forks makes it unable to create road … Speed limit (vanilla): 40 km/h / 25 mph. Subscribe to the decal pack to see the arrows! Many "real-life intersections" are difficult to realize in Cities: Skylines, as the asset editor often does not give the size for such projects. Road Importer. 3 years ago More than 1 child. Continue this thread ... Cities: Skylines. 338k. All rights reserved. Next, the map editor in Cities: Skylines needs to be opened. © Paradox Interactive. A small window opens. This is how the unpacked heightmaps look like. When you are finished designing your “crazy” intersection you should go to the asset editor options and take a snapshot. To launch he Cities Sklyines Asset editor go to Tools> Asset Editer> Temperate> New . If you click on the symbol, the heightmap folder will open. Terms of use for Paradox Account Join. The road-based system in vanilla Cities: Skylines has given rise to some obvious problems, making it highly labor-intensive to build photo-realistic road infrastructures. How to build Custom Roads in Cities Skylines (PART 1 - Texture Guide) Tips. Down in the middle is a small yellow folder icon. Step 2: Once inside the Asset editor can construct roads like you would in-game: Step 3: Save your asset. It is basically a re-texture of the vanilla Basic Road with US style markings. Authors description: Compatible with Cities Skylines 1.10.0-f3 (Park Life) This mod allow you to set finer road elevation steps and also provides different building modes. The mod reads FBX/OBJ models and XML files containing parameters for the road to make CRP assets in the road editor. Features custom nodes and arrows. Online. 2.4k. Step 1: Launch the Asset editor. Especially when it comes to extended freeway entrances and exits, you can reach the limits of the editor. Created Aug 14, 2014. (I am a complete noob in modding) Can anyone please explain how you for example put in an extra biking lane next to your 2 way road (with textures so you can actualy see a road). max.