* Fix Kerbals neck showing when swimming. * Fix incorrect drag cube and class size on Asteroids after they have been grappled and subsequently ungrappled or reloaded via scene change or save game load. This has been removed as it was causing confusion with the Decouple node Action in some parts. * Launchclamps will now default to the earliest stage on a craft. * Fix Staging is now Locked when Action Groups panel is open during Flight. Xonotic, ET: Legacy (Wolfenstein: Enemy Territory), and Terraria are probably your best bets out of the 127 options considered. Illumination variety has been fairly limited in KSP so far, with only 2 light options available in the game, but with this update we’re changing that. These changes include the option to carry and stack various parts in your craft’s inventory and adds to the ability of Kerbals to carry an inventory of their own. You’ll have access to the new Magnetometer Boom to carry out scientific experiments on that distant planet. * Optimized fairing mesh construction and exploded view heuristic by caching mouse position. We would like to show you a description here but the site won’t allow us. It now has a low, medium and high quality shaders as well as a new scaled space textures. * EVA Fuel Cylinder cargo part. They offer you the opportunity to associate with others in an assortment of courses, for instance, content or voice visit. This update includes a number of quality-of-life-features , including the ability to seamlessly switch between the SPH and the VAB without leaving the editor, plus a Maneuver Widget for fine tuning maneuvers during interplanetary flights. * Removed the gaps of the FL-R25 RCS Fuel Tank when attached to other tanks. * Comet visual FX performance improvements. * New Moho Planetary Observer (MPO) Probe. * Amended dV and orbit calcs to use Double precision. Now access to these tools will be visible in plain sight and readily available for all players to use at will. * New Repair kit part. * Added game setting to enable Ghosted Navigation Markers. grown-up subjects. Currently there is no on-screen indication of this functionality and players have to discover it on their own. Finally, some parts are just too bulky to build with and will stay right where you left them. We are including three new contract types to make use of the new features within Career Mode. * Legal screens display the year range 2011-2019 and are not updated for the year 2020. Password requirements: 6 to 30 characters long; ASCII characters only (characters found on a standard US keyboard); must contain at least 4 different symbols; * Fix PAW group headers being cut off in some languages. * Fixed the Island runway textures. Some Reassembly Required will add new lights parts to the game, including some smaller, physics-less lights, that will allow players to further customize their creations. * Added EVA Construction Mode. * Add setting (MISSION_NAVIGATION_GHOSTING) to show nav marker ghosting when the target is behind you. * Contracts that require DLC specific parts no longer appear in Mission Control while the specific DLC is not installed in a Career Playthrough. You’ll be able to place the flags horizontally and vertically, on curved and flat surfaces, plus choose the size and whether you want to place a white, dark, orange or transparent background for them. * Kerbals now remain in their pre-flight state when immediately reverting to the VAB/SPH through the flight results menu after a vessel is crashed. This navigation tool gives you access to useful orbital information in both Flight and Map mode that will also allow you to precisely and easily adjust maneuvers nodes, all to help you fine tune your interplanetary transfers. Coupled with that are new planet and part revamps, performance improvements, a bunch of bug fixes, as well as a few quality of life features. * Added EVA button to the crew transfer dialog. * Fix some issues on Kerbin texture atlas for Ultra Detail Shader. You will also be able to download it from the KSP Store if you already own the game. The old system is still there for compatibility, but the new one is preferred. This prevents the icons from getting stuck on scene change. *Fix lock/unlock of robotic parts not working when fired from an action group. * Fix issue that prevented fairing panels from exploding when colliding. * Add IPartMassModifier to ModuleJettison. * Revamped Jool, giving it a new animated shader and high resolution textures. That’s it for this edition. * Revamped Struts and added white variant. * Fix inertial tensor errors when reloading flight scene in some scenarios. * Kerbals performing EVAs now show in the proper tab in the astronaut complex after their initial craft has been recovered in flight. * Kerbals in EVA use EVA propellant from EVA cylinder parts and Jetpacks that they are carrying. Kerbal Space Program 1.10: “Shared Horizons” is now available! With beautiful tails and larger dimensions than regular asteroids, comets appear in all game modes and you can take on new career mode contracts to detect and visit them. ZDNet's technology experts deliver the best tech news and analysis on the latest issues and events in IT for business technology professionals, IT managers and tech-savvy business people. * Added RocketLabs and Electron flags. * New rover construction contract for career games. * Fixed bug which caused some building lights to remain on during the day. * Fix broken off solar panels, fairings and shroud parts left on the surface causing vessels to remain in landed state after they take off. ! * Fix loading of Modders KSPedia slides. This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions. Consequently, it is nothing unexpected when Linden Lab, the engineers behind Second Life, declared that they will convey Second Life to virtual reality a year ago. * Fixed NRE when changing the variant of a surface-attached LV-1 'Ant’. BepiColombo and BepiColombo Spacecraft parts. These incorporate shopping, playing games or unwinding at home. Decorate your vehicles with a variety of flag parts that can be attached to your liking, take the brand new Magnetometer Boom along with the MTO and MPO to carry out scientific experiments on Moho or beyond, or capture asteroids and comets with the Advanced Grabbing Unit Jr., a smaller and versatile version of the “Klaw”. * Fix flickering Celestial body self-shadow issues with DX11 platform. * Lights are now able to be turned on on all variants of the MK1-Command Pod in the VAB/SPH and flight mode How the 2020 Inc. 5000 Companies Were Selected Companies on the 2020 Inc. 5000 are ranked according to percentage revenue growth from 2016 to 2019. * Fix Portrait Gallery when EVAing and all gallery pictures have been hidden. Available in the VAB/SPH, Cargo Mode opens a panel showing the different inventories available in a craft and what’s been assigned to each, and quickly places items in any inventory on the craft. Beginning in an interesting little cabin where 2 children are dozing soundly, Jack and Tess: Finding Monsters Adventure is a virtual reality diversion that brings the client into the child's brilliantly extraordinary (positively) dream. * The KSC’s grass now changes according to the currently set terrain shader quality. Fotos y videos. * Fix resources not being displayed in tracking station in Prospecting Eeloo Scenario. With this update each Kerbal will have two inventory slots. With a reimagining of the game’s inventory system and the introduction of a new EVA construction mode, KSP is here with new content for everyone! Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. * Fix Color values update correctly now in the color picker for HSV values and sliders. Browser compatibility : IE/Firefox/Chrome/Opera/Safari/Maxthon/Netscape | Copyright © 2021 iSkysoft. * The place cross-section prompt is replaced by a blue “Close Fairing” prompt when it is possible to terminate the fairing to another part. Being a social virtual world amusement, Second Life permits you to be whoever you'd jump at the chance to be by giving you a symbol that you can completely modify, alongside the obscurity that accompanies it. As a space warrior lieutenant in the Anshar's armed force, you are entrusted to battle in the deadliest war humankind has ever observed! Flaunt your shooting abilities in this energizing shooting range test system amusement, Shooting Showdown 2! ======================= v1.10===========================, 1.10.0 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog). We’ll be going into more details about this exciting update, so buckle up. * Performance and memory improvements for part action windows by caching them. * Multiple string additions and corrections for some languages. All things considered, you'll have to first figure out how to play the amusement, and this is supportively appeared to you by means of the in-diversion instructional exercise. KSP Loading…: Some Reassembly in Progress! * Fix error in Intake air resourceDefinition config that marked it as drainable. * Added Rockomax X200-32 ESA variant. Second Life is a standout amongst the most prevalent allowed to play virtual world games in presence and there are a lot of good reasons that bolster its claim to that pined for title. First of all, we hope all you Kerbonauts are safe and well during this pandemic. It now has a low, medium and high quality shaders as well as a new scaled space textures. This patch includes a few improvements to the base game, such as the ability to use multiple kerbals to assist engineers moving heavier parts in EVA Construction Mode. * Fix randomization error in Sentinel causing short lifetimes of discovered asteroids. * Fix part joint failure including autostruts when target RigidBody is same as host RigidBody which can occur in some edge cases. * Improvements over the Kerbal jittery movement. * Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese. Make sure to look out for concealed things that will help you control up your jetpack and weapons frameworks (correct, there are firearms mounted on the jetpack) and, when you're prepared, go up against a portion of the missions that'll set you through snag courses to vie for high scores. You probably noticed that the Kerbal’s Ariane 5 we previewed a few weeks ago is decorated with a variety of flags. We’re curious to see what the community will contrive with the Klaw Jr. We’re including several part variants for the Shared Horizons update in order for some parts to match with ESA’s style. Remember, you can share and download craft and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop. * Multiple bug fixes for all languages. * Fix EVA Kerbal walking animation sync, timing and bounding issues. It’s now available in flight and Tracking Station whenever it makes sense. The scene is a balance of high-towered city, magnificent mountain and seaside hideaway and getting around it is an elating ride in VR. A new update for KSP Enhanced Edition is live! Thanks to our collaboration with ESA, put yourself to the test and carry out KSP versions of the historic BepiColombo and Rosetta missions! Kerbal Space Program 1.11: Some Reassembly Required is the game’s latest major free update and with it, we’re adding some significant and game changing elements that give players added flexibility and a more immersive KSP experience. * Added ESA missions tutorial. When clicking on the hanger icon of the crew tab, you’ll not only be able to choose any of the different EVA suits available across the base game and the expansions, but also decide whether you want your kerbals to wear the veteran, IVA or EVA color combinations of any of the suits - including a new ESA suit texture option! * (PS4) The Approach information for the maneuver instantly updates when an intercept is found with a target or celestial body in Map Mode with any Controller Preset throughout gameplay. * Fixed Interstage fairings holding onto the payload in certain use cases. * Fix log messages when running missions with test experiment node and node is set to any experiment. * The Reset Staging Stack button now has text that reads “RESET” in the VAB/SPH. * Fix Vessel/Part tracking on Nodes for Dock/Undock/Decouple/Couple events during a mission. * Fix localization issues with tab headings in Tracking Station. * Change the error message when you try to launch a vessel in the SPH with the same name in the VAB or vice-versa. * Fix Incremental speed sliders now update on symmetric parts on the Action Groups Menu. * Fix label displaying incorrect experiment for collected science data when prompted to overwrite. Stellen- und Ausbildungsangebote in Bamberg in der Jobbörse von inFranken.de This is another virtual environment or to be more correct, a virtual world in which you can cooperate with others and shape new kinships. * Fix KSPedia Japanese Incorrect break line in Control. * Fixed mirror symmetry placement for propellers, blades, alligator hinges and rotational servos. * Robotic Controllers like KAL can now be accessed by EVA Kerbals to Play and Stop the Sequence. * Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides. * Add Thoroughbred ESA variant. * Fix application of mass to resource ratios in ModuleResourceConverter recipes. We are improving the visibility of the map filters, too. Here, you'll meet numerous delightful animals, for example, the bouncy Prankster and in addition the puppy like P-Rex. Two new smaller Reaction Control Systems are being added to the part repertoire: The RV-1X Variable Thruster Block and the Place Anywhere Linear RCS Port. These let you see targets behind you by presenting a faded marker on the navball as if you are looking through the navball. Kerbal Space Program 1.10: Shared Horizons is now available on Steam and will soon be available on GOG and other third-party resellers. * Fix log messages when running missions with test experiment node and node is set to any experiment. * Change Mk2 Crew Cabin mass to incorporate wing mass. The same option found in Sandbox games.+++ Localization* Fix mission validation report dialog not displaying validation options text in Chinese and Japanese.+++ Parts* Added colliders to all flag part variants. eg: Hong Kong. * Fix LV-N engine FX particle offset. These smaller RCS are perfect to make your probes, drones or smaller crafts more mobile and versatile. * Performance and memory improvements for loading vessels. Some Reassembly Required adds new lights parts to the game, including some smaller, physics-less lights as well as a couple of deployable lights that work without the need for an attached craft or EC power source. * Fix NRE flood when creating or selecting a maneuver node with the Maneuver Mode UI Intercept tab open. * The copyright date is listed as “2011-2019” when observed on the title screen. * Fix user is was unable to switch the GAP Vessel Token from Aircraft to Rocket after saving a mission with the Aircraft selection. A side-effect of the game’s physics has caused some headaches by having vessels without landing legs or wheels to slowly slide when they are resting on the ground under different circumstances such as steep slopes. * Speed up craft loading and use less memory in VAB/SPH. These are lights that can be deployed, just like deployable science parts, and will work through the use of an unbelievably efficient integrated solar/battery/LED system without the need for an attached craft or EC power source. * Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity* Adjusted the “dark” them color to be more visible in the variant selector. * Maneuver mode UI negative handles don’t flip functionality anymore after adjusting the tool sensitivity. * Fixed an issue where the UT field in Precision Maneuver Editor wasn’t able to display Universal Time in the 'y* Fix 'Cannot deploy while stowed.’ bug for service bays. * Wheels and vessel will remain stable after time warping. +++ Localization* Fix unlocalized text in the Intermediate Tutorial. * ESA Collaboration missions implemented for base game. * Fix the vesselSituation on unloaded space objects being Flying instead of Orbiting. Functions the same as the crew hatch dialog EVA button* Solar Panel and RTG now displays the power units produced based on Experience trait settings in the Part extended tooltip* Add function to “back-off” the camera when switching vessels to prevent the camera from starting inside vessels* Added action groups for the fan blades for toggling the Roll, Yaw and Pitch controls independently and also turn them all ON or OFF* Added Camera mode (unlocked camera movement controls) when game is paused in flight and you hide the UI* Ability to edit Action Groups in flight* Add ability to edit numerical value fields in PAWs using the key input, * Add rock/dirt debris FX to the Drill-O-Matic and Drill-O-Matic Junior* Fix LV-N engine FX particle offset. Remember, you can share and download crafts and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop. +++ Localization* Fix Drain Value Resource Names Localization in PAWs. * Fix grammar issue in From the Moon tutorial. * Fix non-cargo parts being able to be stored in a cargo container. * Fixed erratic positioning of Dessert Airfield windmills. * Expanded on the Warp to Sunrise button functionality. There are principles that administer this group similarly as those which are utilized to direct online discussions. […] We’ve heard time and again from this community that quality is paramount, and we feel the same way. * Fix beginner tutorials being locked out after pressing Save or Load game buttons. This empowers you to enter the world as a visitor where you can deliver your own landing page and converse with others. * Fix alignment in action group text in the action group editor window. Fixed Bugs +++ Bugfixes* The VAB and SPH should not be open in the stock Meet me in Zero G mission. The scene is a balance of high-towered city, magnificent mountain and seaside hideaway and getting around it is an elating ride in VR. * (Xbox) Infinite propellant cheat no longer causes drops in performance when flying a craft with the throttle set to zero. * Renamed a duplicated shader “KSP/Particles/Alpha Blended” to now have one named that and another named “KSP/Particles/Alpha Blended Scenery”. Take A Sneak Peak At The Movies Coming Out This Week (8/12) Kodak Black establishes scholarship in memory of late Parkland student * Fix KSPedia text on Manual/Management page spacing in Portuguese. Those overcome enough to dive in will discover a standout amongst the most one of a kind VR games out there yet since Windlands' gameplay is about navigating an out of this world backwoods utilizing just two catching snares and your own force. Check it out here. * Fix Action Groups app header in flight. * Added the ability to fine tune fairings or use the existing, snap mode. * Fix science done at Dessert not showing localized name. These include variants for fuel line, struts, fairings, as well as for the Baguette, Dumpling and Doughnut external fuel tanks, among others. * The Hack Gravity cheat can be reset to the default value by moving the slider to 1.00, pressing the reset button, or unchecking the box to disable the feature* The camera will now be placed an appropriate distance and away from large crafts or objects when switching scenes throughout gameplay. * Fix icons in map view not rescaling properly when UI scale changes. If you want to learn about all the current developments of the KSP franchise, then this is the place to be! Take a look at these previews and start preparing your next mission to these mysterious, yet beautiful moons! * Fix Command parts displaying unlocalized text for Cutaway. * EVA cylinder parts and Jetpacks are refilled when they are transferred back into a vessel from a kerbal. Mission creators can now assign parts that have had vessel rename and priority set to test against in mission nodes. * The crew inventory initialization doesn’t break the kerbal roster initialization on the astronaut complex. * Fix issue with motors engaging on launch when they have been set to disengaged in editor. * Revamped Vall! * Fix active vessel not switching when explode part node fires in missions. Kerbal Space Program 1.11: Some Reassembly Required is being released this winter (well, winter in some parts of the planet). * Preview and select suits for Kerbals via the suit selector icon (coat hanger). * Fix maneuver node label not showing when switching selected node. * Added surface sample science experiment for comets. * The title’s memory usage and frame rate should now remain stable when using the tweak mode on parts while ‘Simplified’ is the active preset. * Fix AOOREs and flow on effects that occur on vessel markers for vessels that use ( as the first character in their name. The patch also is packed with bugfixes, mostly related, but not exclusively, to the 1.11 Some Reassembly Required update, among a handful of other neat surprises. The legendary green gas giant has received a major revamp. * Added the ability to have open-ended/uncapped fairings. S1 SRB-KD25k “Kickback” Solid Fuel Booster. * Fix Paws are automatically opened when hovering a cargo part over an inventory in the Editor.+++ Modding* Inventory system is now persisted as a list of protoparts instead of a comma-separated string of names. The new high-quality texture maps and the proximity to Jool will surely make Laythe one of the most coveted destinations for those Kerbonauts who just want to enjoy a nice view at a beach. As we’ve done with all of the revamped celestial bodies, players will be able to switch between legacy and high-quality options. * Fix issue with SEQ-3 search tags. Space Crew features the same gameplay loop as its predecessor with players controlling the actions of their crew moment-to-moment in the minutiae of navigation, scanning and combat. The part toolbox is also filtered down to just parts that can go into an inventory. * Fix for localization overlapping bug for all languages in graphics settings. Only parts below a certain weight threshold will be able to be manipulated, but constructing in lower gravity allows a Kerbal to build bigger! * Fix for Shadow Projection Settings resetting. * Add checkbox to FlyThrough Test Node to allow the map marker to be hidden* Added a new icon for Test Grapple node in Mission Builder. * Laythe planet textures revamp. ===================== Making History 1.10.0====================. * Added Create Comet node to be used on the Mission Editor. Our best wishes to all of you, hang in there, and stay safe. * Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment* Stock Breaking Ground Vessel Updates*R-062, R-12 and R-25 Ducted Fan Blades* The remove track function’s clickable area is confined to the red X button. These are a kind of diversion which are portrayed by social communication/groups, multiplayer set ups and symbols. Take A Sneak Peak At The Movies Coming Out This Week (8/12) Kodak Black establishes scholarship in memory of late Parkland student; Celebrate Mardi Gras: Music, Movies, TV Shows and…house floats? Be sure to join us on our official forums, and don’t forget to follow us on Twitter, Instagram and Facebook. * Added new EVA science experiments and animations. With this update, we will continue with the overhauling of the rest of the Joolian satellite system with Bop, Vall and Tylo. * Fix Localization of Vessel Naming Group and vessel name in PAWs. Best of all, the Making History and Breaking Ground expansions are not required to play these missions! Here all of us KSP devs will be posting news and updates. To learn more you can read the full Changelog here: ============================= v1.11.========================. Need to make some adjustments to your Vallerian SSTO, or build an improvised Munar rover in situ? This is on the grounds that the street you're running on is covered with fallen tree trunks and rocks. * Maneuver node no longer moves along the planned trajectory instead of the current one when moving it ahead in time using the Maneuver Mode UI input field. This new version has a radial size of 0.625m in contrast with the original’s 1.25m. * Fix issue where some vessels were not being reset to the terrain when loading them in a save game where the game terrain detail settings had been changed since it was last saved. * Fix NRE in deployed science when retrieving experiment parts. * New RV-1X Variable Thruster Block. * New Place Anywhere 1 Linear RCS Port. You have your own particular symbol which you can dress in any capacity you need and can make games which you play with others. When untargeted, the tooltip updates to display this. * Fix stage UI dV display fluctuating up and down whilst burning engines. * Stabilized ships no longer rotate without player input when SAS is disabled. * Solar Panel and RTG now displays the power units produced based on Experience trait settings in the Part extended tooltip. * Fix a number of typos in the 'Dawn of the Space Age’ mission. Another key consideration is that during Construction mode, the game is not paused, so you’ll be able to move your Kerbal around, and you’ll have to mind your surroundings - maybe attempting to reassemble your spaceship during re-entry is not a great idea. Fairings have gotten an upgrade as well, making it easier to set up open-ended fairings, and now you can fine tune the shape of your fairings better as well. To help the players deal with this, we will be adding a new internal function to vessels to help anchor themselves to the ground. This page is powered by a knowledgeable community that … This brings to Kerbin a version of ESA’s premiere heavy lift launch, capable of putting over 20 tons into LKO. These moons have been popular destinations for intrepid space explorers and now they will look better than ever before, with high-quality texture and graphic shaders. * Fix the Comet and Asteroid showing up in the Size3 Bulkhead filter. We highly recommend checking it out if you haven’t done so already. This patch contains some bug fixes, but more importantly, we’re adding the Maneuver Mode to the Enhanced Edition. * Added onscreen tab to Map Filters panel to make it more obvious and changed the behaviour to be click to toggle like the navball tab. * Fix tourists from being EVA’d from a command seat. This is the official Kerbal Space Program blog. Informal communication is the primary subject here. * All Cargo Parts can now be searched by the tag cargo in editor and mission builder. * Fix issue with Mission Builder when animating parts are toggled when the flight scene loads. Moreover, Kerbals on EVA will be able to activate KAL on crafts if on-the-spot adjustments are needed. * Add fuel line ESA variant. * Fix incorrect orbit around The Sun for asteroids spawning in missions. * Change PPD-12 Cupola Cost and Mass to align with cost/mass ratio of Mk1 Capsule. * Fix Set position cheat overheating vessels set into position within an atmosphere. * Fix bug that impeded time warping after finishing a mission. IMVU has an assortment of situations to look over which incorporate goth, science fiction, mold, shake and emo. Defaulted to on for all mission games (including ESA). There is a solid accentuation on social communication; you post data that is intended to be imparted to others in that world. * Fix payload inside fairing not being released when decoupled and fairings are still intact. Let’s go through some of the update’s highlights below: This mode gives your engineers tools similar to what you find in the VAB/SPH to manipulate parts in their inventory or within their range while on EVA in any location. In case you're into head games and don't require even the smallest piece of guidelines, Don't Touch Anything is an absolute necessity play VR amusement. This behavior reacts to the editor’s angle snap. Omega Agent tosses you into a Pixar-styled open world, sending you out to investigate it with your trusty and outstandingly deft jetpack. If you’ve been following us on our social media channels, by now you’ll know that we are currently working on KSP’s next major update, Kerbal Space Program 1.11: Some Reassembly Required! * Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table’. Allows mods to implement mass change on jettison. * Fairing panels now display the proper texture you see in the editor instead of pure white. Stay tuned for more exciting and upcoming news and development updates! * Vessels lose functionality when leaving the physics range and returning throughout gameplay. Kerbal Space Program 1.10: Shared Horizons includes several new parts and variants to match ESA’s style! * Fix contract part naming to use real part names and not 'research lab’ or 'materials bay’. * Fixed wrong localization for asteroid nodes in mission builder. Text is ellipsis in this case and on mouse over will move left then right. * Amended dV and orbit calcs to use Double precision. That’s it for this edition. * Fix missing character in KSP Merchandise link in main menu in simplified Chinese. In addition to some new parts, visual enhancements, and some bug-fixing, Some Reassembly Required continues to enrich the KSP experience. Just like humans in our world will go on making further discoveries about Mercury, what mysteries will Kerbals learn from the planet orbiting nearest their star? * Fixed mirror symmetry placement for structural panels. * Fix spelling of BepiColombo and Rosetta. Our hearts go out to those who have lost someone or their livelihood during these difficult times. * Fix Camera controls are now enabled when the Action Groups panel is open during Flight. * Fix Grand Tour contracts need a new vessel to be built requirement. * Fix comm link not displaying correct strength when focusing on a relay satellite. The European Space Agency (ESA) and Kerbal Space Program have come together to bring you brand new content, including the ESA space-suit texture, new parts and variants, and two of their most iconic and groundbreaking missions into the game.